Friday, August 6, 2010

Mega Man X: 2HN Stiff Shooter

Back in the mid-90s during my college days, I was a loyal Genesis player, particularly of EA Sports games on that console. Occasionally, I bought and tried other games, like Sonic and Ecco the Dolphin. While I wasn't an ardent side-scrolling platform game player, I respected them enough to acknowledge them.

Today, as I plumb the depths of not only platforming side-scrollers, but also Super Nintendo games, I stumble upon games that even gamers now hold in high regard. One of those games is Mega Man X, which was one of Capcom's early SNES releases after a successful franchise run on the NES. In college, I wasn't directly aware of Mega Man X, but I did recognize the Mega Man character, who I believe is robot boy/man made out of metal. This recognition compelled me to buy the game from a co-worker, who happens to still own SNES cartridges.

Mega Man X starts up with a rocking soundtrack and the main character "X" leaping into the title screen. The game looks good and sounds great, but when I started playing I realized something: I can't duck! I can jump, I can shoot, but I can't duck! And, I can't shoot at a angle, which means that I have to jump to shoot. This is how it is in the first stage: X is capable of firing charged beams, jumping or sliding off walls, and jumping. There is no turbo run, no ducking, and no angle shooting from the start; the lack of such abilities sometimes led to character death. Super Metroid gets this right, but it appears that X has to gain certain abilities as he finishes missions, such as sliding on the ground. I haven't investigated what other abilities X can inherit, but you don't start off ducking and that bothers me.

After I passed the first stage and endured an "event battle" (i.e. a battle you are destined to lose, but must happen to advance a paper-thin plot), I found myself able to choose which stage I could try out. Which stage do I do first? I don't know, but apparently there is an optimal order because some stages are harder than others without certain upgrades. If any game needed a walkthrough, Mega Man X is such a game. How about an indication of which stage is "Stage Two?" No such indication, sadly.

Overall, the look and sounds of Mega Man X are awesome, but the gameplay is stiff and restrictive from the beginning. I've heard that this is how Mega Man games were on the NES, so I can see why my friends never recommended it (if the stiffness was the reason). I must compare it to Metroid; even on the NES, you could angle your shot up or diagonally up, and you could duck. With X, all you can do is jump to avoid missiles, rolling robots, and other baddies. Why Mega Man X is a classic is beyond me.

By the way, in Mega Man X, you blow up robots with your arm cannon. This technically qualifies as violence, but there is no blood though X writhes in agony whenever he's shot. If this game sits well with you, you could try it out, but be prepared to be a little frustrated.

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