Many of my favorite games are considered deck-builders, which means that you build your decks as an integral part of the actual gameplay and then you compete with the deck that you built. Now, games that require players to compile their own cards to construct decks aren't new to gaming; Magic: The Gathering, Legend of the Five Rings, Netrunner (circa 1996), and the old Star Wars and Star Trek collectible card games were the forerunners of deck-builders. However, as time has passed, deck-builders can be differentiated into three basic types: the collectible card game (CCG), which requires a large investment to buy randomly packed decks and booster packs to acquire cards so that you can build your deck BEFORE actual gameplay; the living card game (LCG), which requires a relatively smaller investment in prepackaged decks and booster packs to acquire cards for deck construction BEFORE gameplay; and what I will simply call deck-builders, which involve playing with a shared inventory of cards and building your deck DURING (or as an integral part of) gameplay. Today, games like Dominion, Core Worlds, Eminent Domain, Thunderstone, Ascension, Star Realms, Trains, and even A Few Acres of Snow utilize the deck-builder mechanic in their gameplay, often employing an in-game card drafting method to distribute cards and more mechanics for accelerating draw, trashing/scrapping/removing cards from decks, denying opponents' their card draws, and forcing opponents' to discard cards.
In contrast to LCGs and CCGs, which requires some investment in decks, packs, or singles, deck-builders are much less expensive to play and need just one shared set of cards (and maybe some optional expansions). More importantly, deck-builders present a more level playing field because, unlike CCGs in which the most expensive cards often tip the odds in their owners' favor or LCGs which may require a complete collection to be competitive, all deck-builders require is one person to bring one set of cards and game elements. Wanna play Dominion? All you need is one friend with the game. This doesn't mean that you will win in your first or even tenth game (after all, the more experienced player of any game has greater odds of winning), but you are less likely to get blindsided by an unexpected card or hosed by an overpowered card that costs $200 on eBay to buy a playset of four. In this way, the "modern" deck-builder is more egalitarian than CCGs and LCGs, and are more welcoming to the new and inexperienced player (though you do miss out on the thrill of opening a booster pack, hoping for a prized rare card).
Any thoughts about deck-builders, CCGs, or LCGs? Feel free to offer your opinions and insights.
Showing posts with label Eminent Domain. Show all posts
Showing posts with label Eminent Domain. Show all posts
Thursday, February 11, 2016
Wednesday, February 11, 2015
Board Game Cleanup 2: 7 Wonders
Two years ago, my oldest son asked for a certain game for Christmas that he had seen on sale at Target. At the time, he and his brother were learning about the seven wonders of the ancient world, such as the Colossus of Rhodes, the Library at Alexandria, and the Pyramids of Giza. Initially, I knew little of the game, but I started reading reviews about it and was somewhat intrigued, but not entirely enthusiastic. Anyway, I proceeded to watch a playthrough done by Rodney Smith at Watch It Played and found the game to be acceptable from a gameplay and content standpoint, so my wife and I purchased it. Needless to say, my son was happy to receive it.
As some of you gamers out there may have guessed even before seeing the images I inserted in this entry, the game was 7 Wonders. Like many board games and card games out there, 7 Wonders is a turn-based card game, but it is divided into three distinct periods of technological development called "ages." During each age, players can deploy resource-generating cards and (with the correct resources) build structures through a kind of drafting component: each turn, you choose a card from a hand and then pass the hand to the person on your left (during Ages 1 and 3) or your right (during Age 2). As you establish your resource base and build structures and technologies, you can also choose to develop your Wonder, which is one of the seven wonders (or others, if you purchase the expansions). Without going too much into the rules, the object of the game is to score the most points (no surprise), but each turn is fast-paced because there is no down time waiting for someone to decide what to build; everyone decides at the same time.
In any case, there are numerous reviews and playthroughs out there. Needless to say, 7 Wonders is exceptionally fun and a favorite game of my family, but (as with Eminent Domain) I discovered two cards that were somewhat questionable with their art: Baths and Altar. In the Baths card, we see a depiction of the backs of two nude women preparing to bathe; in Roman times (or probably in Japanese onsens), I'm sure that it was commonplace for only women to bathe without clothing in the women's bath. In the Altar card, there is a priestess in a gossamer-thin frock sacrificing something to a deity; the garment suggests that there is nothing else under that garment.
Both cards depicts situations that may have happened in certain historical periods, but, as a father in an oversexed world, I don't understand why such art would be necessary to convey the concepts of baths or altars. In my opinion, even relatively sterile images of a bath or an altar in isolation would be suitable. Instead, the game producers saw fit to feature scantily-clad women (if clad at all). If anything, such images could send a young boy's imagination racing, and these games are played by boys and men (as well as some girls and women). What were the game illustrators thinking? What were they really trying to convey? Honestly, I'm not sure and it really doesn't matter what was intended; I just know that I'm not comfortable with those images in a family game.
With that in mind, I did what I've done with my other games: I found replacement art that I cropped in Photoshop and pasted over the original art. I don't have the image files of my replacement art, but I can say that the image I used for the Baths was a modern-day photograph of a Roman bath with a grainy filter to give it a textured look. For the Altar cards, I chose the image of an Israelite high priest with an ephod standing before an altar. Taking some care to crop the images to fit, I pasted the images to the cards and placed the cards into sleeves. With decks of sleeved cards, any modified card blends into the other cards. However, I did make the mistake of not adding indicative numbers to the pasted images, which show for what numbers of players cards should be used (for example, cards marked "6+" are to be included in six-player games, as well as all cards marked with lesser numbers).
As you may have gathered, my immediate reaction to finding those cards wasn't to throw away or sell the entire game. Instead, I thought about how significant the cards were. Because the images were on four cards that were only small parts of the gameplay, I felt that image alteration would be sufficient. I try to be judicious in purchasing games for myself and my family; if a game has strategic or tactical elements that are personally off-putting or morally offensive, I don't buy the game. Likewise, if I know that the game has some visual elements that are somewhat racy or inappropriate, I won't buy the game. Would I have purchased 7 Wonders, though, if I had known those images were in the game? Perhaps, especially if I had a plan for cleaning the game of those images.
Let me conclude with my opinion of sexuality in games: I don't see the need for it, whether it's suggestive imagery or some tactic that involves sexual attraction or seduction. I also don't see the need for scantily-clad women (or men, to some extent); having such images in games trains boys to look at women as objects. What I'm saying seems like a blanket statement (I have spent much time pondering this issue and could write at length about it, but I won't write on end for brevity's sake), but I think that our world has a major issue with objectifying women and yet holding women to impossible physical standards. Why have images of near-naked women in a board game? My advice: be wary and be prepared to reduce or eliminate anything untoward lest our children be shaped by the influences of the world at-large.
As some of you gamers out there may have guessed even before seeing the images I inserted in this entry, the game was 7 Wonders. Like many board games and card games out there, 7 Wonders is a turn-based card game, but it is divided into three distinct periods of technological development called "ages." During each age, players can deploy resource-generating cards and (with the correct resources) build structures through a kind of drafting component: each turn, you choose a card from a hand and then pass the hand to the person on your left (during Ages 1 and 3) or your right (during Age 2). As you establish your resource base and build structures and technologies, you can also choose to develop your Wonder, which is one of the seven wonders (or others, if you purchase the expansions). Without going too much into the rules, the object of the game is to score the most points (no surprise), but each turn is fast-paced because there is no down time waiting for someone to decide what to build; everyone decides at the same time.
In any case, there are numerous reviews and playthroughs out there. Needless to say, 7 Wonders is exceptionally fun and a favorite game of my family, but (as with Eminent Domain) I discovered two cards that were somewhat questionable with their art: Baths and Altar. In the Baths card, we see a depiction of the backs of two nude women preparing to bathe; in Roman times (or probably in Japanese onsens), I'm sure that it was commonplace for only women to bathe without clothing in the women's bath. In the Altar card, there is a priestess in a gossamer-thin frock sacrificing something to a deity; the garment suggests that there is nothing else under that garment.
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| Baths: an Age I card |
With that in mind, I did what I've done with my other games: I found replacement art that I cropped in Photoshop and pasted over the original art. I don't have the image files of my replacement art, but I can say that the image I used for the Baths was a modern-day photograph of a Roman bath with a grainy filter to give it a textured look. For the Altar cards, I chose the image of an Israelite high priest with an ephod standing before an altar. Taking some care to crop the images to fit, I pasted the images to the cards and placed the cards into sleeves. With decks of sleeved cards, any modified card blends into the other cards. However, I did make the mistake of not adding indicative numbers to the pasted images, which show for what numbers of players cards should be used (for example, cards marked "6+" are to be included in six-player games, as well as all cards marked with lesser numbers).
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| Altar: an Age I card |
Let me conclude with my opinion of sexuality in games: I don't see the need for it, whether it's suggestive imagery or some tactic that involves sexual attraction or seduction. I also don't see the need for scantily-clad women (or men, to some extent); having such images in games trains boys to look at women as objects. What I'm saying seems like a blanket statement (I have spent much time pondering this issue and could write at length about it, but I won't write on end for brevity's sake), but I think that our world has a major issue with objectifying women and yet holding women to impossible physical standards. Why have images of near-naked women in a board game? My advice: be wary and be prepared to reduce or eliminate anything untoward lest our children be shaped by the influences of the world at-large.
Wednesday, February 4, 2015
Board Game Cleanup 1: Eminent Domain
As some of my readers know, the focus of RetroBeliever has shifted from video games to board games, mostly because I try to pull my family away from the screen and entice them to the table, but also because I really like board games. Of course, this doesn't mean that I like every game. I do my best to investigate games to determine if they are truly "family friendly," which means that I look for inappropriate images and language, over-the-top violence, the prominence of magic (which is a case-by-case distinction), and for rules that define players as evil characters. As long as my children are involved, I strive to minimize those elements in my house. This has resulted in my having to turn my back on some games that many people consider "classic," such as Magic: The Gathering, Netrunner, or Terra Mystica (all well-designed games with excellently balanced rules, but with elements with which I am not comfortable).
However, some games slip through the cracks and I have to deal with small instances of elements at which I cringe. My first case in point: Eminent Domain. Based on my research, Eminent Domain is a deck-building game with a variable phase structure much like Puerto Rico, but with a science-fiction theme. By most accounts, Eminent Domain is highly regarded, so I purchased it based on reviews and a playthrough produced by the always top-notch YouTube channel Watch It Played and its host, Rodney Smith (link to his tutorial is here). As I opened the box and its contents and sleeved the many cards that come with the game, I happened upon a card called Artificial Intelligence, which lets a player take any two Role cards from the Central Display into his or her hand. Within the context of the game, this is a useful card that optimizes your Role phase, but the art is what caused me to pause...
Now, from a science-fiction standpoint, I don't see the point in a buxom female-looking robot, but such art is sadly endemic to the genre. By itself, the robot illustration is not that racy, though its chest size is suggestive, but what caught my eye is the expression of the engineer behind the robot. To me, the card smacked of innuendo, which I'm sure my mature readers can grasp. As soon as I spotted this card, my mind jerked into Yellow Alert. I pondered if I really should play with a card that has a voluptuous female robot because I wouldn't want such images to fill my sons' young, developing minds.
In a card sleeve, my patch work is not that noticeable and the card doesn't bulge on the table. Thankfully, this was the only semi-objectionable art in the game, so I only had to alter this card. Indeed, I took a risk with changing the card because a botched change can mar the card, but I think my fix was adequate. Now, I can play Eminent Domain worry-free without wondering how my boys might view this card. (In deference to the original artist, I am merely sharing my modification of the card for my personal use. This is not meant for distribution for personal gain.)
Inspired by this recent modification, I am kicking off a series of posts about other mods I've made in order to minimize uncomfortable content. To you, the reader, I also invite you to contribute in the Comments some modifications or removals you've completed to make board games more family-friendly. Feel free to share suggestions. Of course, there may be folks out there that absolutely disagree with such modification, and there may be folks that feel I am too conservative. To you all, I must say that you are free to have your opinions, just as I am free to protect my kids.
However, some games slip through the cracks and I have to deal with small instances of elements at which I cringe. My first case in point: Eminent Domain. Based on my research, Eminent Domain is a deck-building game with a variable phase structure much like Puerto Rico, but with a science-fiction theme. By most accounts, Eminent Domain is highly regarded, so I purchased it based on reviews and a playthrough produced by the always top-notch YouTube channel Watch It Played and its host, Rodney Smith (link to his tutorial is here). As I opened the box and its contents and sleeved the many cards that come with the game, I happened upon a card called Artificial Intelligence, which lets a player take any two Role cards from the Central Display into his or her hand. Within the context of the game, this is a useful card that optimizes your Role phase, but the art is what caused me to pause...
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| Artificial Intelligence... Before mod |
Well, I weighed my options, and I'm sure that some conscientious parents have ruminated on these choices, as well. One option is to sell the entire game outright, which may be the best decision when inappropriate elements are pervasive; I sold and threw away my Magic cards because of various convictions (which I discussed in a past blog post and article). A second option is to remove the offensive card or game piece from the game; I did this with one particular card (The Califf's Favorite) from Expansion 2 of Alhambra because the card portrays a concubine (which opens up a can of worms for my boys). This option is acceptable when elements are minor or unnecessary to the game.
Yet, there is also a third option that I have taken a few times: alter the card or game element. After some thought, I decided to take this route with the Artificial Intelligence card, so I scanned the card and altered it in Photoshop. With some creative use of Clone Stamp, I softened curvature, broadened the waist, and rendered the she-bot a bit more gender-neutral. Then, I printed the card and cut out only the torso of the robot. I pasted the torso over the original card art and I ended up with something like this...
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| Artificial Intelligence... After mod |
Inspired by this recent modification, I am kicking off a series of posts about other mods I've made in order to minimize uncomfortable content. To you, the reader, I also invite you to contribute in the Comments some modifications or removals you've completed to make board games more family-friendly. Feel free to share suggestions. Of course, there may be folks out there that absolutely disagree with such modification, and there may be folks that feel I am too conservative. To you all, I must say that you are free to have your opinions, just as I am free to protect my kids.
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