Showing posts with label Board Game Cleanup. Show all posts
Showing posts with label Board Game Cleanup. Show all posts

Thursday, May 19, 2016

Board Game Cleanup 4: Dice Masters

Much to my chagrin, it is becoming more prevalent to find a touch of sexuality in games that target children and families. As I've discussed in previous posts, some games feature only a few cards or game elements that portray women in a sexual way, while other games display such images pervasively. This reality almost always steers me away from certain games because main character females are depicted in an objectifying way that can fill any boy or man's head with inappropriate thoughts. Sadly, one of my favorite games is not exempt from this: Dice Masters. Created by Eric Lang and Mike Elliott and derived from Lang's Quarriors system, Dice Masters employs dice as characters, sidekicks, energy generators, and as determiners of whether basic actions are executed or not. In short, you choose a "team" of eight characters and/or artifacts and you duel with another player. Each character die has a character card associated with it; for example, if you want to have Captain America on your team, you choose a Captain America card (which can come in a common, uncommon, or rare version, each one with differing abilities) and allocate up to four custom Captain America dice to that card. Then, whenever you purchase a Captain America die and then draw it from a bag, that die has the in-game ability its card bestows upon it. Each die has three Levels for each character, with Level 3 being the strongest version of the character. Each die can also generate energy for purchasing and/or deploying characters.

To me, Dice Masters has many wonderful qualities: it's a customizable experience in which you choose your characters and basic actions; you get to roll dice, which is usually (but not always) fun; you can play with popular Marvel or DC characters, such as Batman, Superman, Captain America, and Iron Man; it's portable; and, (a quality that is appealing to me because I'm a bit fastidious with protecting my game items) people can bring their own collections and play against other people. There is so much to like about this game, and yet the one thing that bothers me is some of the imagery, specifically the comic book depictions of female superheroes. Let me provide some examples.

Example 1: Spider-Woman

Out of the Amazing Spider-Man Dice Masters set, Spider-Woman is one of the borderline depictions, in my opinion, but I do have an issue with the form-fitting costume in the chest area. Some people may disagree, but I think the shape alone suggests body paint and not a costume, which is not so far from nudity.


Example 2: Black Widow


Another card out of the Amazing Spider-Man set, Black Widow is a decent, low-cost character that bares just a bit too much mid-cleavage. Realistically, I would expect a superhero's suit to be armor-like and protective, but that's not the case in comics, apparently.



Example 3: Magik

From the X-Men Dice Masters set, Magik is a fine character statistically speaking, but there is a lot of bare breast in this art.







Example 4: Catwoman

From the DC Justice League Dice Masters set, Catwoman's rare card offers an intriguingly random ability, but she is also one of those characters with barely acceptable art (no pun intended). Her body shape is voluptuously depicted here, but at least her chest is somewhat obscured with the darkness of her costume. I was on the fence about this one.

As I have stated in past posts, many people may find my concerns unfounded, but I understand the struggles of the male mind, and the art in these cards do nothing to help a young boy or man NOT to objectify women or avoid those feelings that one should have for one's wife only. I believe that God has put it upon my heart to keep my family's gaming on the purer side, sexually speaking, and to protect my young boys from the rampant sexuality in today's society, even in games.

With that in mind, how do I handle questionable art in Dice Masters? Simply put, I sell the cards and dice, or I exclude the cards from my and my sons' collections because there are so many heroes to collect and use, even female ones. I've found more appropriate Black Widow and Catwoman art in other sets, and there are female superheroes that are portrayed non-sexually, such as Marvel Girl, Rogue, and even Psylocke (the art thankfully depicts her from the neck up). I'm certainly not for banning all female characters, but I do recommend being judicious with the art in the game, even if the female hero has a powerful in-game ability. This doesn't mean that there aren't characters about which I am indecisive. One example is Wonder Woman; traditionally, her costume bares a lot of leg, but she is rarely portrayed (in Dice Masters, anyway) in a way that suggests she's selling more than being a hero. I suppose there are nuances that I detect in the game that drive my conviction, such as character poses and intent.

In any case, these are my opinions based on my personal conviction as a follower of Christ. If you are an atheist or follower of another religion, your opinion may vary. However, I don't believe it can be denied that women are depicted in overly sexual ways in media today. Whatever your belief system, I recommend that every parent examine the art in a game and determine if it suits his or her family. Even male art can be inappropriately sexual or frightening or grotesque. By taking control of the art in your home, you can guide your children through the tricky waters of today's sexually liberal society and, at the same time, train them to think for themselves to better identify mental dangers... and avoid them.

Tuesday, February 17, 2015

Board Game Cleanup 3: My Firm Guidelines

As I have mentioned in my two previous posts, I try to be judicious and wise about which games I bring into my house. I have some rudimentary personal rules based on a combination of my faith in Christ and my own sensibilities of what is appropriate for me and my family.

For the sake of brevity, here is a list of my rules, which aren't necessarily hard and fast rules as much as firm guidelines that inform my selection process:
  • No nudity or coarse language
    I will not tolerate either profanity in any game text or nudity in any game imagery; any game that has these elements will not exist in our household.

  • No religious content that is antithetical to Christ
    Sometimes, this is a judgment call, but a good example is if a game involves offering money to a deity, even a make-believe one.

  • No bloody imagery
    This is more related to certain violent acts portrayed in art, such as impalings, body explosions, graphic beheadings, maimings, and the like. Sometimes, this is also a judgment call, but I have replaced art for images that were "too bloody." I also reject games that have actions that result in those outcomes.

  • No overtly demonic imagery or acts that invoke demons
    The criteria for identifying this is actually quite narrow; I'm referring to outright occultish depictions, such as pentagrams, ritual sacrifices, and portrayals of creatures that were meant to be demons. Also, I rule out in-game actions that involve summoning demons or devils, or appeasing such entities. (Note: I don't reject games if demons are portrayed as "demons" and meant to serve as antagonists).

  • No positive portrayals of drug use
    I don't think that a game that assigns any positive value to illegal or narcotic drug use is "family-friendly."
  • As I said, these are firm guidelines that are open to assessment; in other words, I try to investigate the game before I reject it. That said, I do lean towards rejection and try not to justify buying games if justification requires long-winded excuses; for example, if a game allows a protagonist to behead people, I wouldn't justify it by saying that the "people were bad, and so they deserved it." Of course, you, the reader, may have your own convictions, but these are mine.

    If you would like, please feel free to offer your own convictions and interpretations of the Bible in the Comments section. I'm always willing to engage a cordial commenter, and I have been known to change my mind if a fine point is made.

    Wednesday, February 11, 2015

    Board Game Cleanup 2: 7 Wonders

    Two years ago, my oldest son asked for a certain game for Christmas that he had seen on sale at Target. At the time, he and his brother were learning about the seven wonders of the ancient world, such as the Colossus of Rhodes, the Library at Alexandria, and the Pyramids of Giza. Initially, I knew little of the game, but I started reading reviews about it and was somewhat intrigued, but not entirely enthusiastic. Anyway, I proceeded to watch a playthrough done by Rodney Smith at Watch It Played and found the game to be acceptable from a gameplay and content standpoint, so my wife and I purchased it. Needless to say, my son was happy to receive it.

    As some of you gamers out there may have guessed even before seeing the images I inserted in this entry, the game was 7 Wonders. Like many board games and card games out there, 7 Wonders is a turn-based card game, but it is divided into three distinct periods of technological development called "ages." During each age, players can deploy resource-generating cards and (with the correct resources) build structures through a kind of drafting component: each turn, you choose a card from a hand and then pass the hand to the person on your left (during Ages 1 and 3) or your right (during Age 2). As you establish your resource base and build structures and technologies, you can also choose to develop your Wonder, which is one of the seven wonders (or others, if you purchase the expansions). Without going too much into the rules, the object of the game is to score the most points (no surprise), but each turn is fast-paced because there is no down time waiting for someone to decide what to build; everyone decides at the same time.

    In any case, there are numerous reviews and playthroughs out there. Needless to say, 7 Wonders is exceptionally fun and a favorite game of my family, but (as with Eminent Domain) I discovered two cards that were somewhat questionable with their art: Baths and Altar. In the Baths card, we see a depiction of the backs of two nude women preparing to bathe; in Roman times (or probably in Japanese onsens), I'm sure that it was commonplace for only women to bathe without clothing in the women's bath. In the Altar card, there is a priestess in a gossamer-thin frock sacrificing something to a deity; the garment suggests that there is nothing else under that garment.

    Baths: an Age I card
    Both cards depicts situations that may have happened in certain historical periods, but, as a father in an oversexed world, I don't understand why such art would be necessary to convey the concepts of baths or altars. In my opinion, even relatively sterile images of a bath or an altar in isolation would be suitable. Instead, the game producers saw fit to feature scantily-clad women (if clad at all). If anything, such images could send a young boy's imagination racing, and these games are played by boys and men (as well as some girls and women). What were the game illustrators thinking? What were they really trying to convey? Honestly, I'm not sure and it really doesn't matter what was intended; I just know that I'm not comfortable with those images in a family game.

    With that in mind, I did what I've done with my other games: I found replacement art that I cropped in Photoshop and pasted over the original art. I don't have the image files of my replacement art, but I can say that the image I used for the Baths was a modern-day photograph of a Roman bath with a grainy filter to give it a textured look. For the Altar cards, I chose the image of an Israelite high priest with an ephod standing before an altar. Taking some care to crop the images to fit, I pasted the images to the cards and placed the cards into sleeves. With decks of sleeved cards, any modified card blends into the other cards. However, I did make the mistake of not adding indicative numbers to the pasted images, which show for what numbers of players cards should be used (for example, cards marked "6+" are to be included in six-player games, as well as all cards marked with lesser numbers).

    Altar: an Age I card
    As you may have gathered, my immediate reaction to finding those cards wasn't to throw away or sell the entire game. Instead, I thought about how significant the cards were. Because the images were on four cards that were only small parts of the gameplay, I felt that image alteration would be sufficient. I try to be judicious in purchasing games for myself and my family; if a game has strategic or tactical elements that are personally off-putting or morally offensive, I don't buy the game. Likewise, if I know that the game has some visual elements that are somewhat racy or inappropriate, I won't buy the game. Would I have purchased 7 Wonders, though, if I had known those images were in the game? Perhaps, especially if I had a plan for cleaning the game of those images.

    Let me conclude with my opinion of sexuality in games: I don't see the need for it, whether it's suggestive imagery or some tactic that involves sexual attraction or seduction. I also don't see the need for scantily-clad women (or men, to some extent); having such images in games trains boys to look at women as objects. What I'm saying seems like a blanket statement (I have spent much time pondering this issue and could write at length about it, but I won't write on end for brevity's sake), but I think that our world has a major issue with objectifying women and yet holding women to impossible physical standards. Why have images of near-naked women in a board game? My advice: be wary and be prepared to reduce or eliminate anything untoward lest our children be shaped by the influences of the world at-large.

    Wednesday, February 4, 2015

    Board Game Cleanup 1: Eminent Domain

    As some of my readers know, the focus of RetroBeliever has shifted from video games to board games, mostly because I try to pull my family away from the screen and entice them to the table, but also because I really like board games. Of course, this doesn't mean that I like every game. I do my best to investigate games to determine if they are truly "family friendly," which means that I look for inappropriate images and language, over-the-top violence, the prominence of magic (which is a case-by-case distinction), and for rules that define players as evil characters. As long as my children are involved, I strive to minimize those elements in my house. This has resulted in my having to turn my back on some games that many people consider "classic," such as Magic: The Gathering, Netrunner, or Terra Mystica (all well-designed games with excellently balanced rules, but with elements with which I am not comfortable).

    However, some games slip through the cracks and I have to deal with small instances of elements at which I cringe. My first case in point: Eminent Domain. Based on my research, Eminent Domain is a deck-building game with a variable phase structure much like Puerto Rico, but with a science-fiction theme. By most accounts, Eminent Domain is highly regarded, so I purchased it based on reviews and a playthrough produced by the always top-notch YouTube channel Watch It Played and its host, Rodney Smith (link to his tutorial is here). As I opened the box and its contents and sleeved the many cards that come with the game, I happened upon a card called Artificial Intelligence, which lets a player take any two Role cards from the Central Display into his or her hand. Within the context of the game, this is a useful card that optimizes your Role phase, but the art is what caused me to pause...

    Artificial Intelligence... Before mod
    Now, from a science-fiction standpoint, I don't see the point in a buxom female-looking robot, but such art is sadly endemic to the genre. By itself, the robot illustration is not that racy, though its chest size is suggestive, but what caught my eye is the expression of the engineer behind the robot. To me, the card smacked of innuendo, which I'm sure my mature readers can grasp. As soon as I spotted this card, my mind jerked into Yellow Alert. I pondered if I really should play with a card that has a voluptuous female robot because I wouldn't want such images to fill my sons' young, developing minds. 

    Well, I weighed my options, and I'm sure that some conscientious parents have ruminated on these choices, as well. One option is to sell the entire game outright, which may be the best decision when inappropriate elements are pervasive; I sold and threw away my Magic cards because of various convictions (which I discussed in a past blog post and article). A second option is to remove the offensive card or game piece from the game; I did this with one particular card (The Califf's Favorite) from Expansion 2 of Alhambra because the card portrays a concubine (which opens up a can of worms for my boys). This option is acceptable when elements are minor or unnecessary to the game.

    Yet, there is also a third option that I have taken a few times: alter the card or game element. After some thought, I decided to take this route with the Artificial Intelligence card, so I scanned the card and altered it in Photoshop. With some creative use of Clone Stamp, I softened curvature, broadened the waist, and rendered the she-bot a bit more gender-neutral. Then, I printed the card and cut out only the torso of the robot. I pasted the torso over the original card art and I ended up with something like this...

    Artificial Intelligence... After mod
    In a card sleeve, my patch work is not that noticeable and the card doesn't bulge on the table. Thankfully, this was the only semi-objectionable art in the game, so I only had to alter this card. Indeed, I took a risk with changing the card because a botched change can mar the card, but I think my fix was adequate. Now, I can play Eminent Domain worry-free without wondering how my boys might view this card. (In deference to the original artist, I am merely sharing my modification of the card for my personal use. This is not meant for distribution for personal gain.)

    Inspired by this recent modification, I am kicking off a series of posts about other mods I've made in order to minimize uncomfortable content. To you, the reader, I also invite you to contribute in the Comments some modifications or removals you've completed to make board games more family-friendly. Feel free to share suggestions. Of course, there may be folks out there that absolutely disagree with such modification, and there may be folks that feel I am too conservative. To you all, I must say that you are free to have your opinions, just as I am free to protect my kids.