Thursday, January 28, 2010

Violence and Video Games: A RETROspective

Hello Everyone!

Anyway, I wanted to open up on my views regarding violence and video games by stating that I don't believe I can aptly discuss such a subject with one brief blog entry. So, I will start off with this primer and then continuously augment my views as I write more posts. In other words, you, the reader, will surmise my views on violence and video games as more and more posts come out.

All of that said, here's my very basic view on how violence can be defined in video games: violence is largely defined by the depicted act and the intent of the act. Much is made of the results of violence: the gore, the blood, death. Of course, the aftermath of violence is important and all too prevalent in many of the video games made today. Heads being blown off, body parts strewn about, and other graphic depictions of the aftermath of violence are more often used to define how "bad" violence is. However, I think that violence is more about how it is committed and, more important, why it is committed.

Take an NES game like Contra. You've got two guys with big guns (upgradeable, mind you), shooting up bad guys and alien creatures. I break it down like this: each act of violence is depicted by weapon fire hitting a foe and the foe falling into oblivion; and, ostensibly, the intent of each act of violence is "saving the world," or "getting the bad guy out of the way," or "to get out your aggression on a virtual foe," or whatever. At a glance, Contra is admittedly violent.

Now, take any recently released military or action-themed game. You've got a big guy (or gal) with many weapons. Each act of violence is depicted with relative anatomical accuracy. The intent: could be anything. At a glance, these games are also violent.

But, let me ask: which is more violent? Contra or, say, Halo? We have to ask certain questions:
  • What is my intent for playing the game? (e.g. to vicariously save the world)
  • What is my approach to the game? (e.g. to relieve stress)
  • How are acts of violence depicted?
  • Does the realism of the act and the aftermath of the act make a game "more" violent?
Beyond these questions, as a believer in Jesus, I have to ask:
  • By playing a violent game, how is the violence influencing me?
  • How does it affect my witness as a believer?
  • Does the violence of this game glorify or defame Jesus? (the answer is not easy, trust me)
I hope to explore these questions as I go. In the meantime, feel free to offer input. Thanks!

PC Retrogaming: The Microsoft Sidewinder

Below is a link to an article I wrote a few years ago about the Microsoft Sidewinder, which is, in my opinion, the finest, most balanced gamepad ever made for use on a PC:

In Honor of a Great Gamepad

Sadly, two developments have rendered this gamepad largely obsolete: it uses the old gameport jack that has been replaced by USB; and, it does not have the analog sticks are so prevalent on current gamepads.

So, I'm giving you a retro review about a retro PC gamepad -- you can't ask for more than that!

Wednesday, January 27, 2010

Gen-X Dual Station Console

Recently, I wrote a review of a clone console called the Gen-X Dual Station. It plays both Sega Genesis and NES games using dedicated cartridge slots. To check out my review, click the following link:

Welcome to RetroBeliever

Hello everyone, and welcome to RetroBeliever.

What is RetroBeliever?

Well, this blog basically reviews and reflects on video games from the past from a Christian perspective. Of course, as time goes on, this blog will branch out into other forms of media for the sake of maintaining interest, but the primary purpose of this blog is to provide insights and information about games from gaming consoles such as the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), the Sega Genesis, and other consoles that now fall under the retrogaming umbrella. Thus, this blog is a Christian retrogaming blog.

Now, when it comes to writing for this blog, I will stick with one general rule: make it short. Lengthy blogs are difficult to read with all the scrolling, as well as downright unaesthetic -- I mean, who wants to scroll down pages and pages just to get to the previous post? I don't! So, please comment if you feel my posts are too length because, frankly, lengthy posts are annoying.

I hope that you enjoy this blog. Stick around for my thoughts and reviews of old video games (and maybe some relatively new ones, as well).