Thursday, May 5, 2011

Zanac: 1HN Fun Frantic Shmup


Ah, Zanac. Wuh, you've never heard of Zanac? Well, it wasn't one of those well-known classics in the NES library -- just a vertical bottom-to-top shoot-em-up flying game with power-ups, lots of bad guys, and stage upon stage of bases to destroy. Just imagine 1942 in the future... And, like most shoot-em-ups (shmups), the action gets frenetic and the projectiles keep coming... and coming... and coming.

Zanac would not stand out too much if it weren't for one bit of programming: apparently, Zanac was programmed with artificial intelligence that made Zanac more difficult the better you played. So, if you start out strong, the enemies come out in droves. The stronger you are, the more the enemies come out. If you die, your ship reappears, but the enemies come out fewer than before. For a long time, when I played Zanac, I believed that this programming existed, but that was when I was a teenager. Recently, I played Zanac again and realized something: the enemies that come out, and the amount that come out, is almost directly related to which power-ups you get and how many you get.

Here's how it works... There are eight possible power-ups numbered 0-7. You start out with 0, which is a special orb-shooting weapon. If you pick up another 0 power-up, you shoot two streams of orbs and more aliens emerge. I noticed that when I picked up 3, which is an orb that circles your ship like a defensive shield, special kinds of enemies that launch barrages of missiles and eject indestructible shells attack. Whichever power-up you get, you get certain enemies; if you get another power-up of the same type, more baddies attack.

So, Zanac is a fun shmup with some cool power-ups, fast-paced action, and lots of chaos, but the aliens are unspectacular and, like most shmups, the cheese is poured on thick. Nothing is worse than dodging a bunch of foes and projectiles only to explode because one stray projectile grazes your ship, as in passes one pixel from your ship. To become really good at Zanac, you have to enter a mental state in which you just focus on dodging while holding down both the standard fire button and the special weapon button. Just move and shoot... Oh, and never, ever get anything but 0, 3, or 7. The rest are a waste of time, especially 2. Trust me.

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