Showing posts with label NBA Live. Show all posts
Showing posts with label NBA Live. Show all posts

Monday, January 27, 2020

Kobe Bryant: 1HN Clipper Nemesis

During my college days in the 1990s, I was a Los Angeles Clippers fan. No, this was before Blake Griffin, Chris Paul, and Lob City. No, this was even before Elton Brand, Corey Maggette, Sam Cassell, Cutino Mobley, and divisional playoff exits against the Phoenix Suns. Yes, it was the lean years of Loy Vaught, Rodney Rogers, Brent Barry, and lots of losing. They were a team that barely got on Channel 13 in Los Angeles with Ralph Waller doing his level best to provide expert play-by-play announcing and a semi-apathetic Bill Walton commentating. The Clippers were still owned by a penny-pinching owner and played in a desperately outdated L.A. Sports Arena. The mid-90s were not the salad days for this team.

Meanwhile, across town, the Lakers were also a middling team. I enjoyed that team with Cedric Ceballos scoring off garbage rebounds, Elden Campbell showing frustrating flashes of brilliance with long stretches of mediocrity, and a vibrant, young duo of Nick Van Exel and Eddie Jones playing consistently well. Then, in 1996, the Lakers acquired a high school phenomenon named Kobe Bryant in a post-draft day trade with the then-Charlotte Hornets for center Vlade Divac. Oh, and then they acquired Shaquille O'Neal... These were DEFINITELY not the salad days for the Clippers.

During my last year at UCLA, Kobe came off the bench and showed his own flashes of brilliance. I must have watched several Lakers games on NBC with my roommates during that year, and played as him in NBA Live 97. Recently, I played that game again, and discovered (again) that Kobe's attributes were not good enough for him to pull off crossovers. Indeed, his attributes in that weren't what they would end up being in future iterations of the classic EA Sports game, but they were certainly better than a lot of benchwarmers. In real life, sure, he had the Utah airballs and the Lakers crashed out of the playoffs, but he had that astounding combination of youth, athleticism, skill even at a young age, and audacity that indicated he would be something special in basketball.

In 1997, I left for Japan. In 1998, I returned, only to leave again in 1999. During my five continuous years in Japan, I followed the NBA and the exploits of the Lakers. I was able to watch the first game of the Finals against the Sixers, during which Allen Iverson and friends defeated the Shaq-and-Kobe Lakers only to lose the next four games. The Lakers would go on to win three championships in a row. I returned to the U.S. for the last time in 2004... and rooted for the superstar-less Pistons to beat the Lakers, which they did after Karl Malone went down with an injury. From 1996 to 2016, Kobe Bryant was ever-present for me as a Clippers basketball fan. I have to admit that I wasn't a rabid fan of Kobe Bryant, but he was difficult to avoid in Southern California. I would hear all about his exploits on drive-time AM radio as I inched my way home in the midst of traffic, and I'm rather convinced that he played particularly hard against the Clippers, who continued to be the also-rans of Los Angeles, even into the early days of the aforementioned Chris Paul and Blake Griffin. Three years ago, Kobe would end up retiring, but not before scoring 60 points in his last game as a professional basketball player. From the five NBA championships to the two gold medals (and eventually even an Oscar), Kobe served as one of the premier players of basketball, both globally and in the United States. He was also trilingual (English, Italian, and Spanish), which earned my linguistic respect. In any case, I didn't know Kobe Bryant personally, but whenever I chose to reinsert myself with basketball fandom, he seemed to be there.

Yesterday, as I left a movie theater with my family, my oldest son told me that Kobe Bryant had died. I found this news so incredible that I had to check the Internet myself. He, his daughter, and seven others died in a horrific helicopter crash earlier that day. I was shocked not only because nine people died in a tragic fashion, but also because a part of my past had passed away. After the previous seven days during which my family and I mourned the passing of three far-too-young men because of a senseless act of road rage, the deaths of nine souls caused me to revisit that sadness. Kobe Bryant wasn't any more or less important than the other eight people who lost their lives, but he has been etched in my memory as one of those sports figures that was a constant from my college days to my child-rearing adult days.

I lift up the families of the people who lost their lives in that helicopter crash. I pray that these families find comfort and solace in God.

Friday, May 30, 2014

NBA Jam: 2HN Basketball Buffoonery

During my UCLA days in the early to mid-1990s, the video game console wars were in full effect with Sega and Nintendo jockeying for the top spot in the marketplace, specifically the media war between the Sega Genesis and the Super Nintendo. At the time, people either owned one or the other and rarely owned both, as if either company loyalty was that important or consoles and games were just too expensive to invest in two separate systems. As consoles became closer to arcade quality in their presentation of graphics and sound, video game cabinet manufacturers seemed to up the ante, having already introduced laserdisc-based games like Dragon's Lair and Firefox (based on the Clint Eastwood movie) and rolling out games with superior graphics, sound, and two-player gameplay like the once-ubiquitous Street Fighter II, Mortal Kombat, and NBA Jam. Initially, Sega and Nintendo, though capable of (then) superlative home-based video games, struggled to convert arcade-based games like Street Fighter II and NBA Jam to their consoles... but they eventually succeeded with differing results. While Nintendo (and, to some extent, Sega) did well to port Street Fighter II to the Super Nintendo, NBA Jam was not nearly the game it was in the arcade.

For anyone who wasn't born before 1990, let me introduce you to the concept of NBA Jam: it's essentially two-on-two basketball with 1990s NBA basketball stars. Do you like the Lakers? Well, you can play with James Worthy and Vlade Divac. Do you like the Golden State Warriors and long for the days of Run-TMC (Tim Hardaway, Mitch Richmond, and Chris Mullin)? Cool, because you could play with Hardaway and Mullin. Oh, you say that you love the Bulls? Of course, you can play with Michael Jordan and Scottie Pippen... or NOT! Instead, you got Pippen and Horace Grant. How about Orlando Magic? Okay, you got Shaquille O'Neal, but you only got Penny Hardaway depending on which console you played the game. Much of who appeared in NBA Jam was dependent on licensing issues and the issues individual players had with royalties and such monetary concerns.

When it came to gameplay, it didn't matter with whom one played because NBA Jam was all about two things: thunderous dunks and fiery three-pointers. The fun of this game was in its uncomplicated, yet undeniably cheesy gameplay which often went like this: with one of your players (it really didn't matter who), you dribble the ball up the floor and either pass to your other player and dunk with heart-pumping authority or you loft a three-pointer from "way downtown." The first dunk of a streak of dunks was rather perfunctory, but the more a particular player dunked, the more acrobatic and gravity-defying the animations became. Likewise, the more a player drained three-pointers, the more the ball would burst into flame and the console or arcade cabinet's speakers would declare that he was "ON FIRE!" or "En fuego!"

The graphics of NBA Jam in the arcade were bright, garish, and eye-popping with each player looking like bobbleheads that are handed out at baseball stadiums as promotional items. Besides that, the uniforms of the players were shadowy reflections of the real-life uniforms, though the home floor of each team was emblazoned with that team's logos and colors to remind us that this WAS the NBA. What was even more indelible in my memory, however, was the sounds of the game: the crowd cheering, the realistic screech of sneakers on hardwood, and the play-by-play announcers' exclamatory remarks all created a hyper-realistic feel that went beyond anything one would watch during an NBA game on television.

In the 1990s, NBA Jam was ever-present in arcades on UCLA's campus and in local arcades and amusement centers I used to visit. I may have played the arcade version of the game once or twice on a lark, but I don't remember doing so. Yet, I'll always recall the NBA Jam announcer blurting, "Rony Seikaly... for three... He's on fire!" even though Rony Seikaly was not known for his three-point shooting. People used to line up their quarters to challenge the reigning player in the arcade; those battles were certainly fun to watch, at least for a few minutes. I never really developed an interest in NBA Jam, but I appreciated its presence in the arcades, at least because the game only added to the animated, noisy buffoonery that was, and still is, inherent to the video arcade lifestyle and motif.

Just last weekend, my wife and I happened upon a garage sale in one of the older homes in our area. Being a semi-avid video game cartridge collector, I reasoned (and hoped) that this older home would have a treasure trove of older games and consoles because the older homes were where peoples lived long enough to accumulate junk from the 1990s and before. Sure enough, I rummaged through a box of discarded and dusty game consoles to find a filthy Super Nintendo console and two cartridges: NBA Jam and Super Mario World 2 (about which I will write later). Both cartridges set me back a few bucks, which I handed to the homeowner with a thin veneer of calm hiding the unrepentant joy and enthusiasm that welled up from within me. Those cartridges were an uncommon find, especially now when savvy sellers are well-aware of the value of retro game cartridges on eBay. I gleefully took both cartridges home, gingerly yet aggressively cleaned the copper pins with Windex and Q-Tips, and washed the outsides of both cartridges with some Greased Lightning and a microfiber cloth. Thankfully, I got both cartridges working in my trusty Retro Duo.

I discovered two things that day: one was that Super Mario World 2 was as awesome as what I had read in a couple of reviews; the other was the NBA Jam on the Super Nintendo was a poor imitation of the arcade version. I played NBA Jam on the SNES for a few minutes to "test" the game's functions and playability and, sadly, found it dull compared to EA Sports' NBA Live series of games. It was just pass-pass-dunk, pass-pass-three, pass-pass-have ball stolen-watch as the computer dunks on my flailing sprites. Oh well... At least the cartridge was cheap and buying it triggered enough of those nostalgic feelings about the arcades of my youth to offset how mediocre NBA  Jam for the SNES was, and still is.

Monday, June 21, 2010

NBA Live 97: 1HN... You Gotta Be Kidding Me?!

Last weekend, my friend Andrew came to my house and hung out for a bit. When asked about what he wanted to do, he promptly said that he wanted to play some video games. Knowing that I had recently unearthed my old Genesis, he examined the Genesis games I had. Initially, he chose Madden 97, of which we played one game; it was fun -- a reminder of good times, to be sure -- but not overwhelmingly enjoyable. Andrew then opted to play NBA Live 97, which features NBA teams as their rosters were 14 years ago. After we chose our teams (he chose the Suns, I chose the Clippers), we played a game that reminded me of the high level of surreality I used to experience on a consistent basis 14 years ago!

In 1996, NBA Live 97 was the latest in a growing lineage of EA Sports basketball games dating back to the early days of the Sega Genesis with Lakers versus Celtics (circa 1989). I jumped onto the NBA Live bandwagon with NBA Live 95, followed by 96, and then 97. At that time, I was well-versed in the controls which are simplistic compared to today's standards: one button to jump/block/shoot, one button to switch players/run turbo/pass, and one button to attempt a steal/crossover (I think -- I'll have to check).

As Andrew and I played, we laughed at the various quirks of the game. One is player movement: computer-controlled players make beeline runs after the ball, which often results in one computer-controlled player pushing a bunch of other players until a tidal wave of virtual humanity converged on the ball. The game doesn't seem to discern that players are in the way: the Genesis will just push all intervening players. This often led to strange situations in which the player with the ball (e.g. my friend Andrew) would get pushed out of bounds by a mass of pushed players from my team. Or, if I happened to angle one's defender's run at Andrew's ball handling player, I could edge him out without get a foul called. Another quirk was blocking: if I ran into the key and pressed the Shoot button to initiate the dunk animation sequence, Andrew could not only jump his defender in my direction, but pass THROUGH me AND get the block. Moreover, goaltending was amusingly arbitrary: I could come down with the dunk and Andrew's player could ascend and grab the ball right out of my hands! Oh, and fouls: if you turbo run at an attacking player, you could send him FLYING across the screen and sometimes NOT get the foul called!

I should also mention one quirk that is important to note: the CPU's primary offensive strategy is to make the point guard penetrate and lay the ball up. If the point guard has a clear path, he will almost always turbo down the lane and lay it in. If you put your defender squarely between the point guard and the basket, the point guard will try a couple of crossover moves and then pass to the player with the clearest path to the basket. Also, if you maneuver a player into the path of the running point guard, you could get an offensive foul call in your favor. This is the most hilarious and often infuriating aspect of NBA Live 97.

I could go on and on about the quirks of NBA Live 97, but we came away from that game both amused and, well, infuriated. Having played the game in 2010, I can see how much sports games have thankfully advanced, though the next game we played that night (NHL 97) oddly holds up as a great game even today -- perhaps, I will review that one later. Suffice it to say, for a laugh, pop in NBA Live 97 and witness what gamers had to endure 14 years ago.