Showing posts with label VCR. Show all posts
Showing posts with label VCR. Show all posts

Friday, February 17, 2012

Doorways to Adventure: 1HN Treasure Hunting, VHS-style

Back in the 1980s, you got to watch the latest movies either on cable TV or by renting the VHS cassette at a local video rental store. I am not including laserdisc or Betamax because hardly anyone owned either medium and Betamax died in the early 80s. Anyway, if you didn't have cable TV, you watched movies on VHS. In the mid-80s, Pressman, among other companies, came up with an intriguing idea: instead of using a video-cassette recorder (VCR) to just watch movies, why not create games that use VHS cassettes, along with game cards and other realia? At the time, this was a novel idea; yeah, we had Atari, Intellivision, and Colecovision (until the NES emerged in 1985), so using a TV for interactive entertainment wasn't entirely new, but using a VCR for a game was unexplored territory.

In 1986, for Christmas, I asked for two games that incorporated VHS: Doorways to Adventure and Doorways to Horror, both created by Pressman. My parents gave me Doorways to Adventure, and I am glad they did. Doorways to Adventure is actually a rather straightforward game: the object of the game is to obtain the highest combined value of treasures by the time the VHS tape ends. Let me describe the format for you. First, you watch the first segment on the tape, which was some amusing or overly dramatic scene from some classic B-level adventure or action movie (such as Abbott and Costello clips). As you watch the movie clip, you are told that there is a particular kind of treasure on which you were to bid, be it precious metals, an art object, a deed to property, or jewelry. Next, you are told that you have to pay a ransom in the form of food, clothing, a shield, or other object (in the context of gameplay, these ransom objects are special blue-backed cards you retain in your hand). If you do not possess the appropriate ransom card, you must pay a bribe from a pool of money you are given at the start of the game. After you have either paid the ransom or bribe for the object, all players put out bid cards (special yellow-backed cards) face-down and then flip the cards simultaneously. Whoever has the highest bid wins the object. After the winning player receives a treasure card corresponding with the object, someone rolls a special color-coded die; the VHS cassette is then fast-forwarded to the next clip with a "doorway" title screen with the same color as what was was rolled. These steps are repeated until the end of the tape is reached. I could go in-depth about the prevalent strategies in the game, such as which kinds of treasure are more advantageous to obtain or the role of the "Key" and how to steal it, but the basic gist of the game is that you try to end up with highest total value of treasure, all the while bidding against other players and watching some hilariously cheesy movie clips of movies dating from the 1930s to the 1970s.

For a 12-year-old, Doorways to Adventures was undeniably fun, but I faced one problem: I was an only child, which meant I didn't have brothers or sisters that I could ask/compel to play with me. Also, my parents weren't the gaming types; they much preferred watching TV or hanging out with their friends when they chose to do so. With this in mind, I didn't have a ready pool of opponents against which I could play. I did have my friend Brian, who was game to play a few times; but, beyond him, the landscape of prospective competitors was barren and lifeless. Thus, the game was largely unplayed and remained in my closet for several years until it was packed up with my other board games and put into storage at my grandma's house.

A few years ago, I rediscovered the game in my grandma's rafters and showed it to my sons and wife. My sons were intrigued, so I relearned the game and played it with them. At first, my sons were confused by the rules, but they caught on quickly and were outbidding each other (and me) by the time we passed through the first few doorways. They began to grasp the concept that, for example, getting a bunch of Precious Metals was more profitable than focusing on Art Objects in the long run. They also enjoyed stealing the Key from each other and stealing treasure from each other whenever one spotted water or fire in a movie clip (note: there are "Steal Treasure with Water" and "Steal Treasure with Fire" cards that allow you to take an opponent's treasure if water or fire are present in the movie clip). We eventually roped my wife into playing a game with us, which can last two hours. Despite the length, when we all have the time to play, we are consistently amused and bemused in equal measure as treasures are gained and lost with alarming regularity.

Doorways to Adventure is an integral part of my family's game rotation, though the game length can be incredibly protracted if bidding and stealing become fierce. This is so much so that whenever one of us suggests that game for Family Night, the other three of us will cringe, look at the clock, and say, "That game takes TOO long." Nonetheless, Doorways to Adventure is one of those games, along with some of my NES games, that is seeing new life now because, unlike the time of my youth, I have a pool of people with whom I can play. Whenever I have the time and mental space to play Doorways to Adventure, I feel like the 12-year-old inside of me gets to do what he never got to do in 1986: play his games with other people. Considering that, I implore you, the reader, to hold onto, or find, your old games because someday you may have a new generation of opponents with whom to play right under your own roof.

Wednesday, June 1, 2011

Nothing's Wrong with VHS

If you are over 10 years old, you may remember the days when movies and recorded TV shows were found not on shiny compact disc or digital video disc media, but on a black rectangular monolith of a cassette with labels on the front and spine, and two white spools inside. Yes, it was a video cassette, or a Video Head System (VHS) cassette and it prevailed for a little over 20 years as THE primary means by which one not only rented, bought, and watched movies, but also "taped" them off cable TV. No, not Laserdisc or even Betamax, but VHS!

As many of us are aware, VHS cassettes had their issues. They were sensitive to heat and light, wayward Video Cassette Recorders (VCRs) could munch them up with reckless abandon, and it was reported that they had a limited shelf life with rumors stating the lifespan to be anything from 5 to 20 years. Whatever the "true" lifespan was, VHS cassettes were also known for poor playback as the result of overuse or the aforementioned munchage, resulting in white horizontal lines that could sometimes be warded off by adjusting the "tracking" on the VCR. Oh, and compared to DVDs and Blu-Ray media today, VHS cassettes, with its spools of magnetically stored audiovisual data, provide a markedly mediocre viewing experience.

So, what's so good about VHS? What good things could the Retrobeliever possibly say about VHS? Well, I have five reasons why VHS cassettes are still useful and viable! Here goes:

5) No scratches! You can rent or borrow a VHS cassette from a library or store and still watch that movie, even if the tape is messed up at parts. But, if you try to watch a scratched-up DVD... it can be absolutely unwatchable if there are too many deep scratches. Give me white lines over pixelated freezes!

4) Splicing. If a stretch of a VHS tape has been munched by a VCR, you can splice the tape, re-tape the tape, and watch it with only a little bit of disruption. I used to do this sometimes, especially when my cheap Logix VCR would choke on my tapes. DVDs? You'd have to polish the DVD to get out hindering scratches.

3) They're cheap! In 2011, you can buy some decent VHS movies at a Salvation Army thrift store for a buck. That's right... one buck.

2) Easy recording. With VCRs, recording was as easy as switching your TV to VCR, navigating to the channel you wanted using the VCR (or your cable box), and pressing Record on your remote. Sure, you can record to DVD, but you need DVD-Rs or DVD-RWs. You didn't have to worry about such distinctions with VHSes.

1) Exclusive content. Even in 2001, there are certain TV shows you cannot easily get on DVD, such as old 80s cartoons. In other words, you still need a VCR to play those old tapes of shows and movies that have not yet been produced on DVD. I'm looking at you, Max Headroom!

Okay, I'm really stretching credibility by touting the wonders of VHS. Honestly, I would say that DVD has completely outmoded VHS with superior playback, navigability, durability, and portability. However, I can say one great thing about VHS, upon which I touched with number 5: if you borrow a VHS cassette from a library, you're almost always assured of being able to play the video from beginning to end, even if a few parts are mangled. On the other hand, if you borrow a DVD from a library, you have a good chance of having such a scratched-up copy that you can barely watch the movie without skipping large parts of it. That was the magic of VHS -- mangled tape could be slightly improved with the flattening that occurred when the tape was fed through video heads.