Friday, August 5, 2011

Batman: 1HN Crimefighter

Back in 1989, I was 15 years old and big into Batman; not the DC Comics series as much as the Batman movie directed by Tim Burton and starring Michael Keaton as Bruce Wayne/Batman and Jack Nicholson as Jack Napier/Joker. I remember going to see Batman on my birthday, wearing my blue T-shirt with the Batman logo prominently emblazoned across the chest; at the time, the movie was an awesome spectacle of darkness and Tim Burtonesque quirkiness. Despite being a well-known and accomplished comedic actor with dramatic chops, Michael Keaton was surprisingly effective as Batman, and Jack Nicholson was, as always, excellent as the demented Joker. In my lifetime, I would end up watching that movie well over 10 times. Even today, Batman is still eminently watchable, despite the existence of two superlative films directed by Christopher Nolan: Batman Begins (2005) and The Dark Knight (2008).

In 1990, Sunsoft released Batman: The Video Game for the NES. I got this game for Christmas; and, I don't remember asking for the game, but I'm glad that my mom and dad got it for me because, even today, this side-scrolling platformer is still a classic on the NES. As you may have guessed, you play as Batman and start out in the middle of the action with the Joker's flame-throwing and dashing minions gunning for you. Ground-level robots with retracting spikes, mobile mines, and hulking robots comprise some of the drones, which you can dispatch with Bat-a-rangs, Bat-gun rockets, some spread weapon that launches three shurikens, or your fists. Batman also has a very effective wall jump technique, which is much easier to master than Samus Aran's wall jump in Super Metroid. The game features wonderfully catchy 8-bit music, moody scenery, and smooth animation for an NES game.

Of course, as with any Batman game, movie, or comic book, there is violence: Batman punches, Bat-a-rangs (if that can be rendered a verb), and assaults baddies left and right with almost-reckless abandon. Such is the nature of the Batman mythos -- a one-man (or two, counting Robin/Nightwing) crime-stopping show. But, I put the violence in context: Batman is a crimefighter who fights for the poor and defenseless and stands against the tyranny of megalomaniacal supervillains and amoral thugs. On a level of principle, Batman stands in the gap by saving flawed humanity from itself; I am not likening him to Christ, but his sacrifice undergirds the "violence."

That said, children do not make such distinctions; after all, punching
someone is punching someone, and kids may take what they see in this game and translate it to real-world actions. Because of this, I caution people about exposure to this game, though discussions can be had regarding why Batman fights. In my opinion, children may understand the heroic nature of Batman's actions; and, fortunately, the NES' presentation of Batman is somewhat filtered through 8-bit graphics and sound, thus separating the violence from the blood and bruises of more realistic fare, such as in games and movies today.

Batman: The Video Game is often touted as one of the top 10 or top 20 games on the NES, and for good reason: the graphics and music are top-notch, gameplay is smooth and responsive, and the action is non-stop. Anyway, I have a soft spot for comic book heroes. I used to collect all the X-Men titles, as well as Spider-Man, Hulk, and other Marvel comic book series. Superheroes remind us of that innate yearning in all people for a savior to stand up against evil. At least, that's how I see superheroes, and you may feel the same way, though the in-game violence may be an issue. For more on this discussion, please refer to my previous post by clicking here and here.

Monday, July 25, 2011

Retro-Comparo: Super Mario Bros. 3 vs. Super Mario World

Comparing two classic games out of a mega-popular franchise is extremely difficult because... well, both games are unilaterally considered classics. But, it becomes even more arduous of a task when both games were for consoles of different generations. In this case, I'm going to look at Super Mario Bros. 3 (SMB3), which was originally released for the NES, and Super Mario World (SMW) for the SNES. Now, to level the playing field, I will actually compare the SNES version of SMB3 that was included in Super Mario All-Stars, a compilation of the first three Super Mario Bros. games that were first released for the NES in the United States (not counting Super Mario Bros. 2: The Lost Worlds). SMB3 was remastered with enhanced graphics, colors, and sound and programmed with the ability to save progress. So here goes - my comparison of SMB3 and SMW:

Graphics:
Comparing SMB3 for the SNES to SMW, graphics are of similar quality, driven by the SNES' 16-bit graphics processor. That said, the sprites and backgrounds in SMW are prettier and smoother than SMB3 with more detail and rounded edges. Colors are also more vivid in SMW, despite the revamping of SMB3 in All-Stars, which was released three years after SMW. Win - SMW

Sound:
Differentiating sound effect quality between these two games on the SNES is like picking nits, so I won't do that. If anything, both games feature the technology of the SNES well, especially when comparing it to the Genesis' 8-bit sound. Win - push

Music:
SMW has the advantage of musical composition for a 16-bit system, which means (I think) more tracks and more layered sound. But, SMB3 has the benefit of nostalgia and outstanding melodies, even compared to games today. To be honest, the music in SMW is a cut better, despite the fond memories of SMB3. Win - SMW

Stage Design:
Though SMB3 would have the advantage of nostalgia, SMW put forth some serious complications in its stage design, such as different stage endings depending on how quickly you finish the initial parts of a stage. That said, SMB3 is just plain classic with killer suns and those levels where everything is giant. Win - SMB3

Bonus Stages:
The Ghost Houses and hidden fortresses of SMW versus the mushroom houses and flying ships of SMB3... Give me the latter. Win - SMB3

Hit Detection:
Direct landings from above squash bad guys in either game, though SMW benefits from a spin jump that eliminates baddies in one landing. However, both games suffer when interpreting landings from a down angle; hit detection is iffy, in my opinion. Win - push

Miscellaneous:
This one is hard. Both games have the grow-to-giant-size mushroom and the fire flower, but SMB3 has multiple power-ups, such as the raccoon suit, the frog suit, the hammer suit (which lets you throw hammers), and a tanuki suit that gives you the ability to turn into a stone statue (!). Conversely, SMW has a super cape and probably the most important "power-up" in the Super Mario Bros. franchise: Yoshi, a dinosaur that Mario can ride and use to devour bad guys. Also, both games have world maps that allow you to navigate to different levels in an order you choose, and memorable foes in each level. So hard to pick... Win - push

Overall winner - SMW!
I prefer Super Mario World because it was originally designed for a 16-bit system, so it benefits from the capabilities of the SNES. SMB3 was originally designed for the 8-bit NES; though it was enhanced for the SNES, levels are not as complex and rich as those in SMW. SMW also has Yoshi and a cuteness factor that is more apparent than with SMB3. It's really hard to pick, but if pressured I'd pick Super Mario World.

Tuesday, July 19, 2011

Vibram FiveFingers Bikila Review: Not So Retro

As probably 10 or so people in the world know, I write reviews and articles for Epinions and blog posts for RetroBeliever. I sometimes link my blog posts to those articles because they either expand on a topic I discuss on this blog or review a product related to anything anachronistic and retro. Anyway, I wrote recently about a pair of Vibram FiveFingers Bikilas I purchased two weeks ago, which are pictured to the left of this post. Because Epinions reviews do not often appear in Google searches, I am linking to it for your (and my) benefit:


You might be thinking, "What's so retro about these shoes? They look rather modern!" Well, what's more retro than running without traditional shoes? To summarize the review, the Bikila model is an excellent entry in the Vibram FiveFingers line that is geared toward the middle- to long-distance runner. It doesn't preserve the road feel of previous Vibram offerings, but the Bikila model does provide some of the major benefits of near-barefoot running, like addressing heel striking. More importantly, these "shoes" take us back to a running form that has largely been forgotten - barefoot running.