Saturday, December 18, 2021

Trash or Treasure? #1: Ticket to Ride

This article is the first in a series of Trash or Treasure articles that explore connoisseur board games from the not-so-distant past that were once innovative, but now have receded into "classic" status as subsequent games have been designed and refined over time based on those past innovations. 

For many board game enthusiasts, Ticket to Ride was the gateway game that led them into the hobby. With a bit of hand management, some set collection, and a lot of route building, Ticket to Ride brought something to the table that American games like Monopoly, Sorry, or even Clue could not do: introduce a stronger sense of agency by not using dice. 

For those of you who are not familiar with Ticket to Ride, the base game has a map of the continental United States with cities connected by routes comprised of colored (or gray) rectangles. Each player starts with 45 plastic train pieces, four train cards of various colors, and one to three "destination tickets," which players are required to finish lest they lose game points. During a turn, each player has three choices: draw two cards from the river (five face-up cards in a row) or deck (or one wild card locomotive from the river); play a color set of cards to put train pieces between two cities to complete a route; or, draw three more destination tickets, keeping at least one.

As the game progresses, players accumulate cards, complete connections (which yields points depending on how many train pieces are required to finish the route), and work towards completion of their destination tickets; for instance, one destination ticket might require a player to connect Los Angeles to New York. The game ends when one player has only three or fewer train pieces remaining in his or her inventory; at that point, every other player gets one last turn. Then, the points from completed destination tickets are added to one's total, and points are subtracted for every ticket that is not completed. The highest scoring player wins.

Unlike popular pariah Monopoly (which tends to be despised by numerous board game hobbyists), Ticket to Ride does not rely on dice for movement (though randomness is an integral part of the game). Sure, Ticket to Ride involves a "river" of five cards that appear randomly from a deck, but players get to choose which cards to take and routes to build. Randomness still prevails, not only in the form of the card draw, but also in the destination tickets each player draws; yet, each player can go in the directions they want to go. As a beginner, players can focus on completing destination tickets; the more experience one gains, the more one may attempt to block their opponents from finishing their tickets. The more one plays, the more cutthroat strategies present themselves; as with many games, players benefit from experience, but with the level of randomness present in the game, any beginner has a chance to steal a victory, especially if they grok the game's intricacies quickly. In other words, unlike the dice mavens among classic American board games, Ticket to Ride provides a decision space that allows for a play style and an approach.

Since Ticket to Ride emerged in 2006, it has been one of the quintessential starter games: easy to learn, but with enough deeper strategy to suggest that there is more to board games than rolling and moving. In 2010, Ticket to Ride (and Pandemic) was my gateway into the hobby. However, since that time, thousands of games have been created. Many would argue that there are route-building, card drafting, and/or set collection games that implement those mechanics better or in more intriguing ways than Ticket to Ride. 

Should I trash or treasure Ticket to Ride?

At its weight (1.85 out of 5, according to Board Game Geek), I contend that there is no game that combines card drafting, route building and set collection more simply and elegantly than Ticket to Ride. There are some excellent heavier games like Power Grid and Brass that have implemented route building well, and there are an innumerable amount of games that involve drafting and set collection, but Ticket to Ride is the one that anyone can use as a launchpad into those more complex games. Even more important that that, Ticket to Ride is a gorgeous production from Days of Wonder, which has proven to be a brand that emphasizes art and beauty, even at the expense of game design (especially in their more recent designs as of late 2021), and Ticket to Ride is no exception. It's pretty to behold, the maps are fascinating with their little artsy flourishes, and every card is intricately drawn with steampunk Victorian inspiration. Ticket to Ride truly represents the best of gateway game design and execution.

I have been tempted to sell Ticket to Ride because I own 70 other games that I want to play at any given time. Yet, if I'm hosting guests and they are relatively new to hobby board gaming, Ticket to Ride is one of those staples that I am happy to present to those guests. Admittedly, I sold my base Ticket to Ride in favor of buying Ticket to Ride Europe just to get stations, but I still own some form of Ticket to Ride. Thus, I treasure Ticket to Ride.

Should you trash or treasure Ticket to Ride?

If you own it, I strongly recommend treasuring it. Why not? Not all of your friends (I hope) are hobby gamers, so Ticket to Ride is invaluable for connecting with them.

If you don't own it, go buy it. Funnily enough, it can be found everywhere: in big-box stores like Target, online through Amazon, and even in the discount retail stores.

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I really don't think there has been a true replacement for Ticket to Ride. You could convince me otherwise in the comments section, but it's a rare design that can only be imitated, not replaced.

Tuesday, October 5, 2021

Should You Scratch the Board Game Gem Purchase Itch?

Several weeks ago, I played a board game called The Lost Ruins of Arnak, published by Czech Games. A beautifully colorful mishmash of deck-building and worker placement mechanism, the game involves exploring a stereotypically tropical locale for tablets, gold, arrowheads, and rubies, all the while researching a lost civilization and encountering powerful guardians. Thematically, the game leans heavily on the Indiana Jones adventure trope; this is not a knock against the game, though... Despite the decidedly apparent Euro-game elements, the theme shone through the mechanisms and, along with the superior art, evoked the thrills of the adventures of the man with the whip and fedora.

As my time with the game concluded, I found myself pondering familiar thoughts, specifically the itch-till-it-is-scratched desire to purchase this gem of a game. Yet, two counterthoughts caused me to pause: one was the acknowledgment that I already own a game like this called Dune Imperium; the other thought was the gnawing feeling that I have many great games I rarely have time to play. Both thoughts bolstered each other like a world-class beach volleyball duo; one thought set the ball, and the other spiked it. In the past, my thoughts would dig out the spike, but this time I was thankful they did not.

If you do not follow the metaphor, I'll state it plainly: I have so many great games that the urge NOT to buy more games has become stronger. When I first became interested in hobby board games, I followed the trajectory of a new enthusiast in the spring of his hobby: every time I played a new game, I made it my business to purchase it (as well as some of its expansions). I started with the classic "gateway" games; in fact, my first game was Ticket to Ride, which is as quintessential a gateway game as it gets. Next, it was Carcassonne, Settlers of Canaan (not Catan), Pandemic, and Alhambra. Then, I used a list of the past Spiel des Jahres winners (one of the prestigious board game design awards) as my roadmap to guide my purchases. Fast-forward to now and I own some of the most highly-ranked games on Boardgamegeek.com. I do not say that to brag as much as to demonstrate that I have done much to build a reasonably sizable collection of 60-70 good-to-excellent board and card games.

I have been collecting and playing these connoisseur board games for over 10 years. I have sold some and kept many, but now I view my collection as replete with fine options that I have little impetus to expand. This is not to say that I do not enjoy them; quite the opposite, I enjoy all of them. Yet, when a new game is released, I remind myself that I must own a very similar game to that new one. For instance, when I encounter a game like The Lost Ruins of Arnak, I force myself to compare it to other games in my inventory. Considering my somewhat eclectic collection, I often find a game that approximates the new one. In this case, I own Dune Imperium, which, like The Lost Ruins of Arnak, is a deckbuilder with worker placement elements and a game board. Sure, the themes are markedly different (Indiana Jones exploration versus Landsraad conflict), but the mechanics feel close enough not to justify a purchase (for me, anyway).

...Or doesn't it? The internal conflict of many board gamers is whether to stratch that gem purchase itch or not. It's like any other hobby, I suppose: if you are interested in kayaking, for instance, you buy a starter kayak, then a kayak with more features, and then better paddles, a customized seat, a flashy life-vest, and other accoutrements. Soon enough, you realize that you no longer ride that old kayak or use those old paddles (oars?); they just sit on the shelf. For board gamers, though, the problem is compounded because (and this may be a novel idea for some) the old games were not really supplanted by the new games.

Think about it... Let's say you still own those classic gateway games. Did any game really replace Ticket to Ride? If you have a game that truly replaced the theme and mechanics of Ticket to Ride, why not sell or offload Ticket to Ride? Why keep both? If both games are different yet similar, what is compelling you to keep them? Do you have time to play both? There are so many questions that one should ask oneself when facing a purchasing dilemma. Sadly, there is no one right answer when it comes to scratching that gem purchase itch. For me, though, I have a limited amount of time and a lot of great games that cover my favorite themes and mechanics. Why buy a new game that does what one of my current games does?

Over the course of the next several (or more) articles, I aim to revisit the "old" games of my collection. I will ask the questions I posed above, hoping to equip you with the tools you need to make prudent buying decisions. Sure, we should support the board gaming industry. Yes, it is okay to buy a (or numerous) board games, especially if it's within your personal budget (don't use your rent or utility money - that's my recommendation). However, whenever I stare at Yokohama or Lorenzo il Magnifico on my shelf, I lament at how I have not had the chance to dive into the strategic intricacies of the games I have. Why buy more when I have a lot of great ones?

Thursday, September 10, 2020

What to Do If... You Want to Buy Yet Another Board Game

Imagine the scene: it is a gorgeous Saturday afternoon and three of your board game buddies visit you at your house. Your wife and kids are at a relative's house, so you have the house completely open. After the cursory hellos and opening refreshments, everyone meanders somewhat swiftly to your dining room table to play a somewhat complicated, but richly-thematic, board game. After a 15-minute explanation by the owner, you and your friends engage in what turns out to be a very enthralling round of gaming. Excited by the discovery (though mindful of your usual, well-known pattern of purchasing every board game you remotely enjoy), you remember the game, about which you cannot stop talking with your friends. The day ends on a high note as your buddies conclude a session with another intriguing, but somewhat less absorbing, board game.

Shortly after the last friend leaves, your family returns home. Without hesitation, you share your gaming experience with your wife, who rolls her eyes as if to say, "You want ANOTHER board game?"

...To which you quietly nod, as if communicating telepathically, "Yes!"

Whether you are a man or woman, you have probably experienced a similar exchange with your spouse; such is the life of an enthusiast of any hobby -- in this case, an enthusiast of board games. Yet, another scenario often plays out: you acquire the wonderful game only to attempt to teach your family or another group of friends and encounter a markedly non-positive response. They just do not like it. Now, you are stuck with a game that nobody else enjoys in your immediate social circle and your only chance of ever playing it again would be if you reconvened the original group, which (for whatever reason) is a very occasional occurrence. To augment your nascent depression, your spouse often (but lovingly) reminds you of how your hobby has once again led you to possess another fancy paperweight/shelf decoration/space-taking white elephant. 

...This may also sound familiar.

If it is not obvious, I have purchased games my family does not like more than once. This experience motivates me to spare you that same fate. I shall share some questions I ask myself whenever I am exposed to a game that I am tempted to buy. I must admit that thought I often refrain from making a frivolous acquisition, I do succumb to the occasional purchase.

What is appealing about this game?
Whether it is because of theme, mechanics, popularity, or even the fun time you had playing this game with your gamer friends, it is extremely helpful to identify, isolate, and analyze the reasons why the game appeals to you. These reasons help in answering the questions after this one.

What games do I already have that are similar to this one?
Compare the game you want to buy with the ones you have in your collection. If you have games of a similar theme, figure out what differentiates this potential purchase from the games you own. If you have games with similar mechanics, determine if the other factors differentiate the potential purchase enough to justify buying it. I have ruled out a few games because they were almost the same as games I already had. You also have to resist the "cult of the new" temptation of buying something simply because it is novel; new becomes old really fast, so a game should have more to it than just being new.

How often will I play this game?
For those folks that are relative rookies in the board gaming hobby, you will most likely play your modest inventory of games often. However, for those who have been in the hobby for more than a few years, every new purchase may take time away from your other games. This is affected by other factors: the expected time-per-player number, the complexity of the game, the amount of players the game accommodates, and the whether a game involves turn-based or simultaneous play represent aspects of games that can affect how often a game is played. If you have a bevy of 3-4-player games and the new one is in that player count, the new game may compete with the others for time. If the new game is a short one (say, 30-60 minutes maximum), it may slot into a gaming night agenda with other games. Cogitate seriously about how often you can play the new game, especially in light of the next question...

Will this game take away from time spent on the other games I own?
The tragic irony of any hobby is that the more you buy new things, the less you use the older things, and board games are no different. This is evident a few years after you become an enthusiast; you start out buying gateway games like Ticket to Ride or Pandemic, but as you acquire more games, you find that you are playing those gateway games much less. Eventually, the games you purchased 10 years ago only come out when you happen to invite casual players to your gaming parties or lunchtime gatherings.

Another situation you may encounter is when you play a beloved game less and less because of the other games; you would love to set up that beloved game, but you find yourself drawn to the more recently-bought ones. When you consider that new game, think about how often those old games will get played and if you even care. If you care, you may want to ponder how much you want the new game.

What games would I offload to make room for this one? Whether you have a vibrant local community of gamers to whom you can offer and sell your old games, you are an avid eBay user who markets your games, or an extremely generous friend who offloads games onto unsuspecting friends and family members, ridding yourself of old games creates space in your inventory, which may facilitate that new purchase. Opening up slots in your gaming shelf also addresses the previous questions; by eliminating certain games, you create more time play the new game while possibly erasing games with similar themes or mechanics from your collection. If you are not a seller or giver, though, the next question is crucial...

Would my family or friends really play this game?
Let us imagine that you have gotten this far in reflecting on why to buy that intriguingly novel game. Even though you have games that are strikingly similar to this new one, and you are perfectly fine with apportioning time to your other games while accommodating this game in your group's playing schedule, you have to ask yourself the most essential question of if your family and/or friends will play this game at all. Some may argue that even playing ONE time is justification enough; think about how four matinee tickets to a movie can set you back $28, which can also be the price of a game on sale and you will understand that point. Others may argue that they have multiple gaming groups and the new game will address one or more of those groups; if so, then buy it without any reservations.

Yet, I really recommend asking yourself honestly if your primary group is going to play the game. My primary group is my family; sadly, as the years have gone by and my sons have become teenagers who are NOT that interested in board games, there is much less enthusiasm to play games in my house. I have had to accept the harsh reality that unless I find a consistent gaming group, I would be hard-pressed to condone acquiring new games. If you are facing that reality, or an analogous one that may involve the dissolution of your gaming group or the common life changes that draw your gaming buddies away from the table (e.g. marriage, new baby, new job, and so on), then buying games may not be reasonable.

For game collectors: some people love to acquire new games just to put on their shelves and enjoy the mere fact of owning them. To those folks, I thank you for supporting the hobby. This article largely does not apply to you, particularly if you have the spare income to engage in collecting board games. Keep in mind, of course, that few games appreciate in value as collector items. Sure, if you own the first edition of the Dune board game in Near-Mint condition or some other limited edition, then you could most likely turn a nice profit compared to the original purchase price.

Outside of those exceptions, board games are generally not collectibles that rise or fall in the secondary market (in my experience) like baseball cards or comic books. Despite that, if you like buying beautiful games that instill that pride of ownership (and you are buying comfortably within your family's budget), then feel free to exercise your rights as a consumer.

***

I consider the thought process of whether or not to purchase a game as an algorithm that can either spare you from needlessly spending thousands of dollars or (in a few cases) complicate the buying process enough to dissuade you from buying anything. Nowadays, as a 10-year veteran of the hobby, I walk into board game stores and either buy expansions, card sleeves, or nothing at all because I really want to play the games I already own. Whenever I am tempted to buy, I run the algorithm through my mind. Ultimately, I do enjoy buying board games, which is a tendency that is turning me more into a collector than a player, which is somewhat tragic. It is like buying nice tools just to mount on a garage wall, or buying a sports car just to wipe it occasionally with a cheese cloth and gawk at it; indeed, having it is pleasurable, but I am not allowing the item to serve its purpose. That leads into grander questions about art and decoration; why have such things in your house if all they do is sit there? To that, I say this: isn't life better when your home environment is just a little prettier? If you elevate (or reduce?) board games to art or decoration, then no amount of questions can really stop someone from buying that odd board game once in a while.