Thursday, July 14, 2011

Sonic the Hedgehog 2 as Knuckles: 3HN Tips and Tricks

Among all the Sonic the Hedgehog games for the Sega Genesis, some gamers put Sonic 2 on top, even over subsequent releases like Sonic 3 and Sonic & Knuckles (S&K). This may be for several reasons: Sonic 2 added Spin Dash, more speed loops and runs, and Tails to the Sonic 1 formula; the zones are much shorter than Sonic 3's or S&K's zones; the end bosses are challenging but beatable compared to the nastiness of S&K; and, in my opinion, the music for Sonic 2 is much more memorable than past and future offerings (save the Green Hill Zone music of Sonic 1, which is iconic). But, there is something even better than Sonic 2 on the Genesis: lock Sonic 2 onto the Sonic & Knuckles cartridge and you get to play Sonic 2 as Knuckles the Echidna, who can glide and climb walls, but runs more slowly and jumps lower than Sonic.

Knuckles brings a fresh approach to Sonic 2 that opens up new tactics and options for navigating zones. Here are some of the tricks I have learned while playing Sonic 2 as Knuckles:

1) In both of the Emerald Hill Zone acts (i.e. levels), you can glide over most of both acts by accelerating at the beginning and then gliding. Just to get through the Emerald Hill Zone quickly, this tactic may be worth the attempt.

2) Unlike playing Sonic 2 as Sonic, when you play as Knuckles, you do not lose your ring totals after going into Special Zones to try to claim Chaos Emeralds. With this in mind, you can conceivably get four emeralds in those two acts. I recommend doing this instead of trying to retain rings in more difficult zones that follow.

3) In the Chemical Plant Zone, be sure to climb all the high places you can find. These places are added to Sonic 2 by the extended programming in the S&K cartridge to not only provide Knuckles with areas to climb and obstructions to prevent his gliding through the zone, but also with areas to house 1-ups and power-ups. In the second act of the Chemical Plant Zone, you can find at least two 1-ups inside tower-like structures that Knuckles must scale to get.

4) In the Aquatic Ruin Zone, stay well above the action below by gliding and running on the higher platforms. The two acts of this zone are notorious for its extensive stretches of submerged landscape, which require Sonic (or Knuckles) to find sources of oxygen before he drowns. With Knuckles, though, you can remain high above the water for some of those stretches if you glide.

Well, these are the tactics I have used so far and they've been quite effective. Playing Sonic 2 as Knuckles takes a superlative game and enhances it. In time, you may find that you prefer playing Sonic 2 as Knuckles... or you may get "nostalgic" for those days when Sonic and Tails conquered the Emerald Hill Zone and teamed up to defeat Dr. Robotnik's Love Buggy at the end of the zone. Good times.

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