Thursday, June 27, 2019

Is Chess Really the Best Board Game Ever?

(Note: in this article, I capitalized Chess, Go, and Shogi, even though they are not often capitalized in writing, to not only pay homage to these games, but also to have their names stylistically resemble the names of modern games.)
In the United States, as many of you know, most people who do not play board games as a passionate hobby have heard of such games as Monopoly, Sorry, Clue, Risk, Connect Four, Stratego, Candy Land, Chutes (or Snakes) and Ladders, Checkers, Backgammon, and, of course, Chess. Some of them are fine games even now, but some are outmoded and/or involve no sense of agency or decision-making whatsoever (I'm looking at you, Chutes and Ladders), yet Chess seems to retain that mystique as being a "classic" game. To be sure, Chess is so widely played and has such longevity that it has been venerated to "best game of all time" status by many folks, at least as far as I can tell. You could probably ask any person on the street about the best board game of all time, and I would not be surprised that Chess is mentioned more than once.

The funny thing about Chess, though, is that for all of its history and (clearly) international recognition as a game for really smart people who make a profession out of studying and playing it, finding people who really ENJOY Chess can be a very challenging task. Indeed, there are grandmasters, wannabe grandmasters, local tournament winners, and even faux-protegies who fancy Chess. These same folks plunge headfirst into study, memorizing openings and closings, dissecting past matches, and learning so much about the vagaries of the game that they come to see in-game patterns of play that are only visible to a true Chess enthusiast. I believe that it is because of this level of erudition and perceived difficulty that people somewhat begrudgingly acknowledge Chess as the best game of all time; some people even use Chess as a determiner of how intelligent or strategic a person is, which is incredible for a game to be vaunted to that status.

It is these same folks that underscore the greatest challenge presented to the would-be player of Chess: to be good at it, you have to study and study and practice and study. This may be true of many pastimes and even other board games, but Chess elevates this requirement to a very high level such that only staunch enthusiasts really enjoy Chess. I suppose that a degree of mastery of anything both dictates if one enjoys that thing and how much he or she enjoys that thing with other people. If you know how to play some tennis, you will enjoy tennis with people of similar skill level, practice habits, determination to improve, and play experience. However, if you are a casual weekend warrior who plays against a former Division I college tennis star, both you and the almost-pro would not have a fun time (unless the would-be pro is sadistic and relishes trouncing sad-sack casuals). In any case, practice and study (and even, dare I say, natural ability) are key to enjoying tennis, Chess, or whatever, but some pastimes require it more than others (such as Chess).

This leads me back to the question posed in the title of this post: is Chess the best board game of all time? Well, let's splay out its credentials: simple rules for movement and attack, elegant board and piece design, wide-ranging global availability and recognition, centuries of tried-and-true competitive play, and the accessibility of volumes of scholarly study of which any student of the game can avail himself or herself. Add to that the myriad of rebadged sets (Lord of the Rings Chess, Civil War Chess, Mario Chess, and so on!), levels of competition, and variations (Shogi!) and you have a venerable game that is appreciated and adored the world over... Yet I contend something that a few others have suggested...

Chess is outdated, abstract, inaccessible to the casual UNLESS he or she plays against another casual player, limited in gameplay, and so exclusive that you must commit serious study (or possess immense, natural, genius-level skill) to be remotely competitive.

So... let me unpack that recognizably controversial statement. First of all, Chess is a centuries-old game, which is fine except that, especially in the last, say, 30 years, there has been a wealth of deep, rich board games and card games that have been developed and published that are replete with theme and fluff (i.e. little theme nuggets that work within the rules to reinforce game play) that enliven such games. To find out more, simply navigate to www.boardgamegeek.com and browse the top 200 strategy games.

Secondly, as I pointed out earlier, you have to dedicate time and focus to compete in Chess, which makes it less out-of-the-box playable against semi-skilled players than a game like Ticket to Ride or Carcassonne. Sure, both of these games have randomness, and Chess does not, but I contend that it's only enough randomness to give the inexperienced player a little boost. Some have decried randomness as a "crutch" that can punish expert play, but there is a skill to mitigating randomness. For example, in the X-Wing Miniatures Game, your attack and defense dice rolls may stymy your good flying and firing-arc aiming, but you can improve your chances with well-chosen upgrades that allow for re-rolls or by selecting the right action to perform, such as getting that Focus token that increases your hit percentage per die from 50% to 75%. Dealing with randomness is a skill set that is necessary in life, and it is something absent in Chess (which is NOT an ironclad argument against Chess, per se, but it does reinforce my point that Chess does not really support the inexperienced player).

Thirdly, even though computers have calculated the millions of possible moves in Chess, in practice, as the game state progresses, your options are very limited. For instance, after six moves, the board is in a state in which there are more horrible moves that can lead to capture than excellent moves (or even harmless moves) that allow you to advance your pieces. Though some may contend that this is a GOOD thing which compels people to find the true value of any piece and weigh its sacrifice against better future position or (even better) baiting an opponent to expose a strong piece for capture, that feeling of agency is illusory. To me, Chess has always felt like it's "on rails," which is an inexorable path; eventually, there is going to be a bloodbath that manifests itself in a rapid cascade of sacrifices until one player ends up with more materiel. Funnily enough, this substantiates my point because, ultimately, there is only ONE victory condition in Chess: the capture of the king, which is in and of itself quite limiting.

Lastly, let's discuss the exclusive nature of Chess with more depth. Once again, if you do not study and practice, you are nothing more than a casual player who knows the rules, but little else. There's nothing wrong with that... until you encounter a friend or co-worker who is looking for an opponent and is found wanting when she realizes that she can utterly defeat you every time. Even worse than that, though, is the almost-fact that unless you are somewhat equal to your opponent, the game is not really fun for either of you. Now, some may point at competitive Chess and say that Magnus Carlsen must not be having fun when he's defeating other "lesser" grandmasters, but the difference between him and those players is (and this is my somewhat unresearched contention) miniscule. We're talking about minute differences in skill level; on a "bad day," Carlsen could lose to any of those players. That's why games between grandmasters involve multiple matches; on any given day, one grandmaster, at least in theory, can beat another one. Anyway, unless you're competing at a grandmaster level, any appreciable skill level difference can render Chess un-fun for the lesser player (unless the lesser player is learning actively through defeat). That, primarily, is why Chess is exclusive, but I can also point out that it always plays as a two-player game unless you have a wonky four-player version of Chess (which is super-fun, actually).

Now that I've stated all of this, I will venture to guess that you, the reader, are mentally shooting down each argument with these thoughts:
  • Just because Chess is old doesn't mean that it's outdated or awful.
  • I hate many games because of the randomness; card draws, dice rolls, and other randomizers have ruined game sessions for me.
  • Randomness is indeed a crutch and you're a sad individual who needs crutches to beat better players.
  • Of course you have to study and practice! Every sport and worthwhile game is like that!
  • I don't play competitive Chess anyway. I just enjoy it.
  • Chess is eminently accessible. It's played all over the world and is much cheaper than most of your fancy board games (particularly X-Wing!).
Here's my controversial response to all of these statements: you're absolutely right! I cannot refute any of these statements, which makes me think that much of what I've proffered is a personal position and NOT a statement of fact, so let me try this statement:

There are so many beautiful, strategically-deep, slightly random games out there that allow people to exercise creativity and guile without the "on rails" feeling of Chess and WON'T break your budget.

One example of this is Agricola. For $45 USD, you get a worker-placement game that is only as random as the stage cards that are revealed (if you play the Family Edition with no Occupation or Minor Improvement cards) and has a few paths to victory, though you ultimately win with a diverse farm. It also plays up to four players out of the box.

How about Great Western Trail? For about $40 USD (depending on the time of day), you can play a wonderfully-illustrated game that can have a different starting board state each game and a random set of cows in hand, but provides that feeling of agency as you build buildings along a path to help you and disrupt your opponent.

There is even a Chess variant that lets you deploy one of your opponent's captured pieces as your own piece during the next turn: Shogi. The pieces move somewhat similarly to Chess, except nothing beats the thrill of dropping your Gold attacking piece in a position that is very close to the opponent's king. In Japan, the pieces and the board were roughly $15 to $20 USD, and I cannot imagine they would be much more expensive elsewhere.

There may even be folks out there that prefer Go to Chess because of the fluid nature of the game and the even higher numbers of possible moves than Chess. I've never played Go, but I can state this: it took much longer for developers to create a computer program to beat top Go players than it did to create programs to beat top Chess players.

Let's return to the question: is Chess the best board game ever? Unequivocally, I'd say "No," not necessarily because of the panoply of arguments I've put there as the wide recognition that almost-equally-venerable Go is better than Chess as a game of creativity and organic play. Even if you don't agree with THAT statement, I would wager that I've cast a lot of doubt on the assertion that Chess could even be considered the best board game ever, which is what I feel I have achieved with this post. Of course, this is not to state that Chess is awful or a "bad game." Actually, it's IS one of the best for all of the reasons I've mentioned (even in my arguments against it), and it is a fine representative of abstract games in the hobby, but I feel we have come a long way in the board gaming hobby to where you can be a farmer, a cattle rancher, a vegetable trader, a trader in the Mediterranean, a car builder, or even a Space Lion AND have meaningful in-game decisions. Chess is no longer the best, but one of the best of the abstract games.

As I conclude, let me posit a somewhat tangential argument. The Beatles are publicly regarded as arguably the best rock band of all time with their blend of musicianship, songwriting, Top Ten hits, marketability, good looks (generally), and four decent-to-great lead singers who each had successful solo careers (Ringo did have the first solo hit song, by the way). One would be hard-pressed to argue otherwise because of the breadth of evidence. However, I put forth that The Police had three superior musicians, one superlative songwriter and singer (though I must admit that John Lennon's writing was as superlative as Sting's when it comes to depth and introspection) and were also marketable with good looks. In my mind, The Police were the better band, but they also benefited from the groundwork laid by The Beatles, whose diverse genre-bending catalog of songs expanded the rock landscape. Chess is similar: modern board games owe their existence to Chess. In this way, we should always elevate Chess, but also keep in mind that better creations were devised on its shoulders.

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